Maps for quests from the Skyrim plugin Helgen Reborn.
Private Tower
The Private Tower is in the town of Helgen and is given as a reward partway through the quest Desperate Times.
Cavern Level
Credit: Mike Hancho/Bethesda Softworks/eGDC LtdI'd like to make a new character as well as keep my old one intact that has already completed Helgen reborn. On the mod description it says to simply uncheck the mod when you start a new game and recheck it once you leave the helgen cave. It does not mention however if this will hurt existing saves. Helgen Reborn (sse) - a curious problem PC SSE - Help Installed this mod today through the nexus mod manager, followed the provided guide to start the quests and everything went great, up until the quest when you begin evaluation of the new Helgen recruits - i.e. 'Changing of the Guard'.
There are 3 Bleeding Crown, 1 Blisterwort, 4 Creep Cluster, 2 Fly Amanita, 3 Giant Lichen, 1 Imp Stool, 2 Namira's Rot, 3 Swamp Fungal Pod and 1 White Cap in the cavern. There are also a number of insect spawns.
Credit: Mike Hancho/Bethesda Softworks/eGDC Ltd(1) Door to Private Tower Lower Level (2)
(2) Greybeard Statue - Not initially present. Appears after meeting the Greybeards.
(3) Dragon Priest Statue - Not initially present. Patsy will construct it when a Dragon Priest has been encountered.
(4) Taxidermy Trophies
These can all be made by taking the requisite items to Patsy and then waiting a day. The Frostbite Spider is already made.
(a) Bear - 4 Bear Claw, 2 Bear Pelt
(b) Bronze Dragon - 4 Dragon Bones, 4 Dragon Scales
(c) Centurion - 1 Centurion Dynamo Core, 2 Dwemer Gear, 2 Dwemer Cog, 4 Solid Dwemer Metal
Credit: Mike Hancho/Bethesda Softworks/eGDC Ltd(d) Chaurus - 4 Chaurus Chitin
(e) Deer - 2 Large Antlers, 3 Deer Hide
(f) Dwemer Sphere - 2 Solid Dwemer Metal, 2 Dwemer Cogs, 1 Dwemer Gear, 1 Dwemer Gyro
(g) Dwemer Spider - 2 Solid Dwemer Metal, 2 Dwemer Cogs, 1 Dwemer Gear
(h) Falmer - 1 Falmer Armor, 2 Falmer Ear, 1 Falmer Sword, 1 Falmer Gauntlets, 1 Falmer Helmet
(i) Frostbite Spider - Already constructed
(j) Frost Dragon - 4 Dragon Bones, 4 Dragon Scales
(k) Frost Troll - 4 Troll Fat, 1 Troll Skull
(l) Giant - 5 Giant's Toe
(m) Hagravens - 4 Hagraven Feathers, 4 Hagraven Claw
(n) Horker - 2 Horker Tusk, 2 Horker Meat
(o) Mammoth - 2 Mammoth Tusk, 1 Mammoth Snout
(p) Mudcrab - 1 Mudcrab Chitin
(q) Sabre Cat - 2 Sabre Cat Pelt, 2 Sabre Cat Eye, 4 Sabre Cat Teeth
(r) Spriggan - 2 Taproot, 2 Firewood
(s) Swamp Dragon - 4 Dragon Bones, 4 Dragon Scales
(t) Troll - 4 Troll Fat, 1 Troll Skull
(u) Wolves - 4 Wolf Pelt
(5) Draugr - Not initially present.
(6) Standing Stones
These will appear in the cavern once they have been found in Skyrim. The added stones have the same functions as the originals, saving the trouble of travelling across Skyrim to get the required effect.
(a) Apprentice Stone
(b) Atronach Stone
(c) Lady Stone
(d) Lord Stone
(e) Lover Stone
(f) Mage, Thief and Warrior Stones
(g) Ritual Stone
(h) Serpent Stone
(i) Shadow Stone
(j) Steed Stone
(k) Tower Stone
(7) Alduin - Not initially present.
(8) Odahviing - Not initially present.
(9) Werewolf - Not initially present.
Credit: Mike Hancho/Bethesda Softworks/eGDC Ltd(1) Door to Private Tower Lower Level (2)
(2) Greybeard Statue - Not initially present. Appears after meeting the Greybeards.
(3) Dragon Priest Statue - Not initially present. Patsy will construct it when a Dragon Priest has been encountered.
(4) Taxidermy Trophies
These can all be made by taking the requisite items to Patsy and then waiting a day. The Frostbite Spider is already made.
(a) Bear - 4 Bear Claw, 2 Bear Pelt
(b) Bronze Dragon - 4 Dragon Bones, 4 Dragon Scales
(c) Centurion - 1 Centurion Dynamo Core, 2 Dwemer Gear, 2 Dwemer Cog, 4 Solid Dwemer Metal
Credit: Mike Hancho/Bethesda Softworks/eGDC Ltd(d) Chaurus - 4 Chaurus Chitin
(e) Deer - 2 Large Antlers, 3 Deer Hide
(f) Dwemer Sphere - 2 Solid Dwemer Metal, 2 Dwemer Cogs, 1 Dwemer Gear, 1 Dwemer Gyro
(g) Dwemer Spider - 2 Solid Dwemer Metal, 2 Dwemer Cogs, 1 Dwemer Gear
(h) Falmer - 1 Falmer Armor, 2 Falmer Ear, 1 Falmer Sword, 1 Falmer Gauntlets, 1 Falmer Helmet
(i) Frostbite Spider - Already constructed
(j) Frost Dragon - 4 Dragon Bones, 4 Dragon Scales
(k) Frost Troll - 4 Troll Fat, 1 Troll Skull
(l) Giant - 5 Giant's Toe
(m) Hagravens - 4 Hagraven Feathers, 4 Hagraven Claw
(n) Horker - 2 Horker Tusk, 2 Horker Meat
(o) Mammoth - 2 Mammoth Tusk, 1 Mammoth Snout
(p) Mudcrab - 1 Mudcrab Chitin
(q) Sabre Cat - 2 Sabre Cat Pelt, 2 Sabre Cat Eye, 4 Sabre Cat Teeth
(r) Spriggan - 2 Taproot, 2 Firewood
(s) Swamp Dragon - 4 Dragon Bones, 4 Dragon Scales
(t) Troll - 4 Troll Fat, 1 Troll Skull
(u) Wolves - 4 Wolf Pelt
(5) Draugr - Not initially present.
(6) Standing Stones
These will appear in the cavern once they have been found in Skyrim. The added stones have the same functions as the originals, saving the trouble of travelling across Skyrim to get the required effect.
(a) Apprentice Stone
(b) Atronach Stone
(c) Lady Stone
(d) Lord Stone
(e) Lover Stone
(f) Mage, Thief and Warrior Stones
(g) Ritual Stone
(h) Serpent Stone
(i) Shadow Stone
(j) Steed Stone
(k) Tower Stone
(7) Alduin - Not initially present.
(8) Odahviing - Not initially present.
(9) Werewolf - Not initially present.
Helgen Keep
The interior of the keep has mostly been repaired from Alduin's attack, although there are still some signs of it, and much of the evidence of the bandits has gone as well. The monsters from the cave system are also gone, as are any treasures the player acquired during the initial exit. Throughout the keep are various beds and bedrolls.
Credit: Mike Hancho/Bethesda Softworks/eGDC Ltd(1) Door to Helgen (11)
(2) Door to Helgen (10)
(3) Ladder to Helgen (9)
(4) Exit to Helgen (17)
(5) In this room there are 2 Chests and a Wardens Chest, all probably empty.
(6) Chain - Pulling this raises and lowers a portcullis
(7) In this room are the following:
Wood Chopping Block
Cooking Spit
Alto Wine
The following harvestable items are here:
Pheasant
Rabbit
Dried Elves Ear
Dried Frost Mirriam
2 Garlic Braids
(8) Here there are:
Barrel
2 Large Sacks
2 Sacks
These are all probably empty.
(9) In this room the cells have been replaced with beds, and there are the following:
Grindstone
Workbench
Knapsack - Probably empty
Isync. (10) Locked Novice door. In the room is a Coin Purse.
Credit: Mike Hancho/Bethesda Softworks/eGDC Ltd(1) Door to Helgen (11)
(2) Door to Helgen (10)
(3) Ladder to Helgen (9)
(4) Exit to Helgen (17)
(5) In this room there are 2 Chests and a Wardens Chest, all probably empty.
(6) Chain - Pulling this raises and lowers a portcullis
(7) In this room are the following:
Wood Chopping Block
Cooking Spit
Alto Wine
The following harvestable items are here:
Pheasant
Rabbit
Dried Elves Ear
Dried Frost Mirriam
2 Garlic Braids
(8) Here there are:
Barrel
2 Large Sacks
2 Sacks
These are all probably empty.
(9) In this room the cells have been replaced with beds, and there are the following:
Grindstone
Workbench
Knapsack - Probably empty
Isync. (10) Locked Novice door. In the room is a Coin Purse.
Shriekwind Sanctum
This is a new area located off Shriekwind Bastion and is visited during the Shriekwind Vampires section of The Changing of the Guard. There are 3 Fly Amanita plants in the cave.
Credit: Mike Hancho/Bethesda Softworks/eGDC Ltd(1) Exit to Shriekwind Bastion[1]
(2) Dead Bodies - There are the dead bodies of a Hunter and a Novice Conjurer here, each of which has levelled loot.
(3) Levelled Vampire
(4) Handle - Opens the Wall (5)
(5) Wall - Opened by Handle (4)
(6) Lever - Opens Portcullis (7)
(7) Portcullis - Opened by Lever (6)
(8) Chain - Opens Portcullis (9)
(9) Portcullis - Opened by Chain (8)
(10) Sleeping Levelled Melee Draugr
(11) Sleeping Levelled Boss Draugr
(12) Lever - Opens Portcullis (13)
(13) Portcullis - Opened by Lever (12)
(14) Chain - Opens Portcullis (15)
(15) Portcullis - Opened by Chain (14)
(16) Levelled Boss Draugr
(17) Lever - Opens Portcullis (18)
(18) Portcullis - Opened by Lever (17)
(19) Nord Corpse - This has levelled loot.
(20) Levelled Master Vampire
(21) Levelled Vampire Thrall
(22) Alchemy Lab - On this is a random potion
(23) Here there are:
Human Heart
2 Burial Urns - These may contain Gold, restorative potions, gems and jewellery
Burial Urn - Empty
(24) Here there are:
Arcane Enchanter - On this is a random potion
2 Bone Meal
Ectoplasm
Human Heart
(25) Here there are:
Random Potion
Chest - This contains Gold and may contain enchanted jewellery, armour, weapons, enchanted armour, enchanted weapons, enchanted robes, spell tomes, staves, arrows, scrolls, gems, jewellery, soul gems and Lockpicks.
(26) Here there are:
Random Potion
Random Boots
Burial Urn - This may contain Gold, restorative potions, gems and jewellery
Burial Urn - Empty
(27) Here there are:
2 Burial Urns - Empty
Urn - This may contain Gold, restorative potions, gems and jewellery
(28) Here there are:
Burial Urn - Empty
Burial Urn - This can contain Gold, gems , restorative potions and jewellery
Urn - This can contain Gold, restorative potions, gems and jewellery
(29) Here there are:
Burial Urn - Empty
Burial Urn - This may contain Gold, gems , restorative potions and jewellery
(30) Burial Urn - Empty
(31) 2 Burial Urns - These may contain Gold, restorative potions, gems and jewellery
(32) Burial Urn - This may contain Gold, restorative potions, gems and jewellery
Credit: Mike Hancho/Bethesda Softworks/eGDC Ltd(1) Exit to Shriekwind Bastion[1]
(2) Dead Bodies - There are the dead bodies of a Hunter and a Novice Conjurer here, each of which has levelled loot.
(3) Levelled Vampire
(4) Handle - Opens the Wall (5)
(5) Wall - Opened by Handle (4)
(6) Lever - Opens Portcullis (7)
(7) Portcullis - Opened by Lever (6)
(8) Chain - Opens Portcullis (9)
(9) Portcullis - Opened by Chain (8)
(10) Sleeping Levelled Melee Draugr
(11) Sleeping Levelled Boss Draugr
(12) Lever - Opens Portcullis (13)
(13) Portcullis - Opened by Lever (12)
(14) Chain - Opens Portcullis (15)
(15) Portcullis - Opened by Chain (14)
(16) Levelled Boss Draugr
(17) Lever - Opens Portcullis (18)
(18) Portcullis - Opened by Lever (17)
(19) Nord Corpse - This has levelled loot.
(20) Levelled Master Vampire
(21) Levelled Vampire Thrall
(22) Alchemy Lab - On this is a random potion
(23) Here there are:
Human Heart
2 Burial Urns - These may contain Gold, restorative potions, gems and jewellery
Burial Urn - Empty
(24) Here there are:
Arcane Enchanter - On this is a random potion
2 Bone Meal
Ectoplasm
Human Heart
(25) Here there are:
Random Potion
Chest - This contains Gold and may contain enchanted jewellery, armour, weapons, enchanted armour, enchanted weapons, enchanted robes, spell tomes, staves, arrows, scrolls, gems, jewellery, soul gems and Lockpicks.
(26) Here there are:
Random Potion
Random Boots
Burial Urn - This may contain Gold, restorative potions, gems and jewellery
Burial Urn - Empty
(27) Here there are:
2 Burial Urns - Empty
Urn - This may contain Gold, restorative potions, gems and jewellery
(28) Here there are:
Burial Urn - Empty
Burial Urn - This can contain Gold, gems , restorative potions and jewellery
Urn - This can contain Gold, restorative potions, gems and jewellery
(29) Here there are:
Burial Urn - Empty
Burial Urn - This may contain Gold, gems , restorative potions and jewellery
(30) Burial Urn - Empty
(31) 2 Burial Urns - These may contain Gold, restorative potions, gems and jewellery
(32) Burial Urn - This may contain Gold, restorative potions, gems and jewellery
Brittleshin Cavern
![Walkthrough Walkthrough](https://i.pinimg.com/originals/73/f8/7b/73f87b3d97a728de5c00733b26affb85.jpg)
This is a new area located off Brittleshin Pass and is visited during the Brittleshin Necromancers section of The Changing of the Guard. There are 6 Bleeding Crown, 3 Blisterwort, 5 Fly Amanita, 3 Namira's Rot and 1 White Cap in the cavern.
(1) Exit to Brittleshin Pass[2]
(2) Levelled Boss Fire Warlock
Note: Locations (3) to (8) are at the bottom of the cavern.
(3) Bridge - Lowered by Lever (11)
(4) Levelled Melee Skeleton
(5) Levelled Necromancer
(6) Conjurer Corpse - This has levelled loot
(7) Hagraven Corpse
(8) Breton Corpse - This has levelled loot
(9) Levelled Necromancer Boss
(10) Alchemy Lab
(11) Lever - Lowers Bridge (3)
(12) Wooden walkway - At various points on this are:
Darkest Darkness
Barrel - This contains an ingredient
Large Sack - This may contain an ingredient
Sack - This may contain an ingredient
(13) Here there are:
2 Dead Skeletons - These have Gold
Nord Corpse - This has levelled loot
(14) Lever - Lowers Bridge (14)
(15) Bridge - Lowered by Lever (13)
(16) Levelled Main Necromancer Boss
(17) Here there are:
3 random potions
N'Gasta! Kvata! Kvakis!
Barrel - This contains an ingredient
2 Large Sacks - These can contain food
4 Sacks - These contain an item of food
Chest - This contains Gold and may contain an Atronach Forge recipe, necromancer robes, gems, jewellery, armour, weapons, enchanted armour, enchanted weapons, enchanted robes, spell tomes, scrolls, soul gems and enchanted jewellery.
Arcane Enchanter - On this are:
Random Potion
3 Soul Gem Fragments
Credit: Mike Hancho/Bethesda Softworks/eGDC Ltd(1) Exit to Brittleshin Pass[2]
(2) Levelled Boss Fire Warlock
Note: Locations (3) to (8) are at the bottom of the cavern.
(3) Bridge - Lowered by Lever (11)
(4) Levelled Melee Skeleton
(5) Levelled Necromancer
(6) Conjurer Corpse - This has levelled loot
(7) Hagraven Corpse
(8) Breton Corpse - This has levelled loot
(9) Levelled Necromancer Boss
(10) Alchemy Lab
(11) Lever - Lowers Bridge (3)
(12) Wooden walkway - At various points on this are:
Darkest Darkness
Barrel - This contains an ingredient
Large Sack - This may contain an ingredient
Sack - This may contain an ingredient
(13) Here there are:
2 Dead Skeletons - These have Gold
Nord Corpse - This has levelled loot
(14) Lever - Lowers Bridge (14)
(15) Bridge - Lowered by Lever (13)
(16) Levelled Main Necromancer Boss
(17) Here there are:
3 random potions
N'Gasta! Kvata! Kvakis!
Barrel - This contains an ingredient
2 Large Sacks - These can contain food
4 Sacks - These contain an item of food
Chest - This contains Gold and may contain an Atronach Forge recipe, necromancer robes, gems, jewellery, armour, weapons, enchanted armour, enchanted weapons, enchanted robes, spell tomes, scrolls, soul gems and enchanted jewellery.
Arcane Enchanter - On this are:
Random Potion
3 Soul Gem Fragments
The Elder Scrolls Online - PC/Mac
Amazon Price:$59.99 $33.99 Buy Now
(price as of Aug 28, 2015)
It's been a good time recently for unofficial Skyrim DLC. The modding community for the fifth game in the Elder Scrolls saga has not calmed down a bit since the game came out in late 2011, but only recently has it become truly remarkable. Bethesda Sotworks has announced that there will be no further official DLC for the game, giving modders free reign to finally make the big changes and additions that they have been envisioning since the game was first released, and to finally release the big mods that have been years in the making, knowing that there will be no more DLC in the future that they will have to adapt there work to support. Of course the most impressive of these megamods is the rightfully praised and popular Falskaar, the first unofficial DLC to feature a working, full-scale landmass, questline, and a full cast of brand new voice actors. It is a milestone for the Skyrim modding community. To make the large, open world of Skyrim seem like it truly exists in a larger world, the provinces surrounding Skyrim do exist in-game, if only in a very rough, unfinished state. The existence of Falskaar gives players hope that these lands might one day be made complete. Falskaar is by far the best all-around mod on the web for Skyrim, and I don't think that anyone could argue that, but we aren't here to talk about Falskaar today. Today, we are here to talk about a mod from back in May of this year that I feel has the potential to rival Falskaar and other such mods as a DLC alternative: Helgen Reborn, by Mike Hancho, known to his friends as Balok.Amazon Price:$59.99 $33.99 Buy Now
(price as of Aug 28, 2015)
Helgen Reborn Wiki
The questline also includes a functional recreation of the old arena from TES IV: Oblivion, though on a smaller scale. It may be a bit more limited than the ever-popular Oblivion-equivalent, but it is still fun, and Balok himself has said that he hopes to expand upon it later on, which actually gives me an opportunity to talk about something that I love about this mod: the fact that updating it is absolutely hastle-free. I downloaded and began this mod when it was in the first Beta release, and I was able to easily update it without even having to leave Helgen first. The mod is built well enough that updating at practically any stage isn't much of an issue, and the mod author is always checking the comments section of the mod page for issues and concerns and helping to correct them, so if there ever is a problem with the mod, don't expect to have to worry about it for long. There is just so much to like about this mod, which only really focusses on this one city, but as with everything, there are problems as well, which may prevent the mod from becoming your cup of tea.
First of all, I mentioned above that the questline is a bit linear. Sometimes there just aren't ways to go about the tasks in this mod except the way you are told, which can be very annoying in an open game like Skyrim. Also, while the story is long and involved and interesting, some of the length comes from a series of radiant quests that force you to run six times, each time with a different new character, to six places across Skyrim to clear out a random camp or cave. Though these quests may take you to places in the game that you haven't been, they can be quite tedious and boring. There is also a pretty serious issue that the radiant quests have a habit of breaking, forcing you to result in the use of console commands to get you past them, which is very immersion-breaking. The only true choice for the player to make is who to ally the city with, the Empire or the Stormcloaks, or a private faction, and while this is appreciated, it may not be enough for everyone.
Overall, Helgen Reborn is far from a perfect mod, but it is one that everyone should check out. While it can be linear and tedious at times, everything in it feels in-place and plausible within the world of the game, and it's clear that some substantial consideration and talent went into the mod's production, and that it continues to show great potential. Also, the official DLC, Dawnguard, was almost as tedious and linear as this mod can be, and I still think it averaged out to be a pretty good buy, and Helgen Reborn is free! Balok, you get a cookie for your hard work, and for having a Star Trek nickname. Helgen reborn gets a high 8 out of 10
Skyrim Helgen Reborn Walkthrough
. I look forward to any future updates, and to anything else that you may do in the future.Stay tuned in the coming weeks for a review of the other giant mod mentioned in the review: Falskaar. I don't know when it'll come out, though. Falskaar is pretty big and I have no idea how long it will take to complete ;)
**Edit: Balok himself actually read this review, and aside from blowing my mind with that fact, he let me know that he has plans to expand the radiant quests in this mod and improve them, making them more unique and enthralling. This includes expanding dungeons and even creating a custom version of the Nord race. Once this is done I will play through the questline again and report on the differences.**